Video Mapping HoloGraphic

2011-2017

I have always been passionate about undertaking large-scale projects, especially those involving interactive experiences and display technologies.
During the years I managed my own independent company, I became particularly fascinated by video mapping and hologram technology. I conducted extensive research to master these fields and, in order to earn the trust of investors, I built prototypes that closely replicated the real-world application of these technologies.

This approach led to opportunities to work on several major projects, each presenting its own unique challenges. I am proud to have been among the first to introduce and implement video mapping and hologram performances in my country.

In 2011, I was among the first to implement this technology in my country, at a time when no successful project of this kind had yet been carried out locally.
My main challenge back then was the lack of advanced and costly equipment, such as large projectors and sophisticated lighting systems. Translating my technical knowledge from small-scale models into large-scale, real-world projects proved to be a significant hurdle as well.

Additionally, assembling teams to handle content production—from scripting and design to creating the final videos—and organizing live performance teams for seamless coordination and flawless execution were among the many challenges I had to overcome.

I always say that a task only becomes difficult when we lack the necessary knowledge and experience. For this reason, I consistently dedicate significant time to thorough study and research before starting any project.
My research spans all areas relevant to the project—from exploring every potential software and hardware solution to delving into the physics of light and the mathematical calculations required. Once the research phase is complete, I move on to small-scale, real-time experiments using actual-scale models. After gaining confidence from these trials, I begin working on full-scale projects in succession.
My expertise in animation, visual effects, and scene analysis has been invaluable in creating content tailored to these technologies. Additionally, the practical experience and insights gained from live performances have proven to be extremely valuable to me.

This showreel showcases the video mapping projects I have completed over the years.
I have worked on numerous projects, each with unique settings and characteristics, reflecting a wide range of experiences in this field.

In 2014, I created a video mapping installation as part of the exhibition décor for a major company’s booth at the International Oil and Gas Exhibition in Tehran.

This video mapping performance was created for the closing ceremony of the 5th Urban Film Festival in Tehran in 2015.

Interactive Software Development

Games-AR-VR-Microsoft Kinect

My passion for programming and interactive software development began during my academic years and has only grown stronger over time.
In 2008, I launched my first virtual reality software—a 3D virtual tour developed using DirectX 8. Since then, I have created a variety of 3D interactive applications, each of which has been a source of fascination for me. Over the years, one of the most exciting aspects of my work has been developing software and programming with RGBD sensors such as Microsoft Kinect and Intel RealSense. This experience has opened up a new world of 3D machine vision for me. I aimed to create interactive performances and displays by combining video mapping with depth sensors, and achieved this by researching and building custom software tools. Additionally, I have developed interactive advertising software and games by integrating hologram technology with 3D machine vision. You can see examples of these projects in the video below.

This showreel features my interactive software development projects from recent years.